Ah that build has been ripped to shreds and totally redone.
Darknit d'Mitchit
True Neutral Human Female Sorcerer
Stats (32-point)
8
8
17
14
8
17 (All levelling ability increases)
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Charisma used at level 7
+4 Tome of Charisma used at level 15
Skills
Concentration max
Balance leftover points
Diplomacy max
Haggle max
Tumble 1 (2 points)
UMD max
Jump any left after Balance
Level 1 (Sorcerer)
Skill: Balance (+1)
Skill: Concentration (+4)
Skill: Diplomacy (+2)
Skill: Haggle (+2)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Toughness
Feat: (Human Bonus) Force of Personality (put as Spell Focus: Evocation in Planner cos it will be swapped later)
Spell (1): Acid Spray
Spell (1): Niac's Cold Ray
Enhancement: Acid Manipulation I
Enhancement: Flame Manipulation I
Enhancement: Sorcerer Energy of the Dragonblooded I
Level 2 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (1): Hypnotism
Enhancement: Corrosive Spellcasting I
Enhancement: Combustive Spellcasting I
Enhancement: Sorcerer Wand and Scroll Mastery I
Level 3 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Spell
Spell (1): Charm Person
Enhancement: Sorcerer Improved Empowering I
Enhancement: Racial Toughness I
Enhancement: Deadly Acid I
Enhancement: Deadly Flame I
Enhancement: Acid Manipulation II
Level 4 (Sorcerer)
Ability Raise: CHA
Skill: Ballance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Web
Enhancement: Human Improved Recovery I
Enhancement: Flame Manipulation II
Level 5 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Resist Energy
Enhancement: Flame Manipulation III
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Charisma I
Level 6 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Spell (3): Haste
Enhancement: Sorcerer Fire Savant I
Level 7 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Blur
Spell (3): Fireball
Enhancement: Racial Toughness II
Enhancement: Sorcerer Wand and Scroll Mastery II
Level 8 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Wall of Fire
Enhancement: Sorcerer Improved Maximizing I
Enhancement: Deadly Acid II
Enhancement: Deadly Flame II
Level 9 (Sorcerer)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Focus: Conjuration
Feat Swap: Force of Personality for Spell Focus: Evocation
Spell (2): Scorching Ray
Spell (3): Displacement
Spell (4): Phantasmal Killer
Spell Swap: Blur for Knock
Enhancement: Corrosive Spellcasting II
Enhancement: Combustive Spellcasting II
Enhancement: Deadly Flame III
Enhancement: Acid Manipulation III
Level 10 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Spell (5): Hold Monster
Spell Swap: Hypnotism for Sonic Blast
Enhancement: Corrosive Spellcasting III
Enhancement: Deadly Acid III
Enhancement: Acid Manipulation IV
Enhancement: Flame Manipulation IV
Level 11 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Spell (3): Protection From Energy
Spell (4): Dimension Door
Spell (5): Cone of Cold
Enhancement: Combustive Spellcasting III
Enhancement: Acid Manipulation V
Enhancement: Flame Manipulation V
Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Heighten Spell
Spell (6): Disintegrate
Enhancement: Human Adaptability Charisma I
Enhancement: Sorcerer Fire Savant II
Enhancement: Deadly Flame IV
Level 13 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Enervation
Spell (5): Break Enchantment
Spell (6): Otiluke's Freezing Sphere
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Respec for Water/Acid
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enhancement: Human Adaptability Charisma I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Sorcerer Improved Empowering I
Enhancement: Sorcerer Improved Maximizing I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Sorcerer Water Savant I
Ennhancement: Sorcerer Water Savant II
Enhancement: Corrosive Spellcasting I
Enhancement: Corrosive Spellcasting II
Enhancement: Corrosive Spellcasting III
Enhancement: Glacial Spellcasting I
Enhancement: Glacial Spellcasting II
Enhancement: Glacial Spellcasting III
Enhancement: Deadly Acid I
Enhancement: Deadly Acid II
Enhancement: Deadly Acid III
Enhancement: Deadly Ice I
Enhancement: Deadly Ice II
Enhancement: Deadly Ice III
Enhancement: Deadly Ice IV
Enhancement: Acid Manipulation I
Enhancement: Acid Manipulation II
Enhancement: Acid Manipulation III
Enhancement: Acid Manipulation IV
Enhancement: Acid Manipulation V
Enhancement: Frost Manipulation I
Enhancement: Frost Manipulation II
Enhancement: Frost Manipulation III
Enhancement: Frost Manipulation IV
Enhancement: Frost Manipulation V
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Wand and Scroll Mastery I
Enhancement: Sorcerer Wand and Scroll Mastery II
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Level 14 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Spell (7): Finger of Death
Spell Swap: Phantasmal Killer for Fire Shield
Enhancement: Sorcerer Improved Empowering II
Level 15 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Evocation
Spell (5): Protection From Elements
Spell (6): Reconstruct
Spell (7): Waves of Exhaustion
Spell Swap: Protection From Energy for Stinking Cloud
Enhancement: Sorcerer Improved Maximizing II
Level 16 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Ability Raise: CHA
Spell (8): Polar Ray
Enhancement: Sorcerer Charisma II
Level 17 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Spell (7): Banishment
Spell (8): Incendiary Cloud
Enhancement: Glacial Spellcasting IV
Enhancement: Deadly Ice V
Enhancement: Acid Manipulation VI
Enhancement: Frost Manipulation VI
Level 18 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Conjuration
Spell (9): Wail of the Banshee
Enhancement: Sorcerer Water Savant III
Enhancement: Glacial Spellcasting V
Enhancement: Frost Manipullation VII
Level 19 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Spell (8): Trap the Soul
Spell (9): Energy Drain
Spell Swap: Enervation for Ice Storm
Level 20 (Sorcerer)
Ability Raise: CHA
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Jump (+2)
Spell (9): Mass Hold Monster
Enhancement: Sorcerer Bloodline of Power
Enhancement: Sorcerer Charisma III